TOTALWOR

⟨SYSTEM⟩ WITH THANKS

Credits.

TotalWOR is built on work other people gave away. Every project below is open source, used under its own license, and linked to its author. If you find something here useful, go star their repository — that is the only currency most of this work ever earns.

The build board

The public board at /mission-control — where you can watch this game being built — is not ours.

  • A single-file, zero-dependency task board with owner-vs-agent plates, a dependency map, and tap-to-complete. It is the whole reason our launch plan is something you can look at instead of something you have to take our word for.

    MIT License

What the site runs on

Shipped as part of this website.

  • by Ricardo Cabello (mrdoob) and the Three.js authors

    Every world you can spin on the orrery is Three.js. Twelve years of other people's graphics work, given away for free.

    MIT License · © 2010–2026 Three.js Authors

  • by Vercel and contributors

    The application framework and router behind the Explorer.

    MIT License

  • by Meta and contributors

    The interface layer the Explorer is written in.

    MIT License

  • by Mike Bostock and contributors

    Draws the knowledge graph — every node and edge in the Explorer.

    ISC License

  • by the Dagre authors

    Works out where the graph's nodes should sit so the layout stays readable.

    MIT License

  • by Tailwind Labs and contributors

    Styles the Explorer.

    MIT License

What helped build it

Used during development. None of this ships in the site or the game — but it shaped how they look, so it gets named.

  • by Majid Manzarpour

    Craft guidance for Three.js scenes — materials, lighting, render budgets, mobile performance, and the discipline of proving a canvas actually renders before calling it done. We use five of its nine skills.

    MIT License

Missing from this page? If we are using your work and it is not listed, that is a mistake and we want to fix it — write to yeet@wor.zone and it goes up.