How to play
You type what you do. Someone tells you what happens. That is the whole loop.
Two minutes here and you will not need a rulebook. There isn't one to read anyway.
Say who you are, and where
One sentence. Any genre at all — a repo agent for a bank that forecloses on haunted houses, a void-whale surgeon, a 1990s mall cop. The engine does not assume swords, and the teller opens the story wherever you point it.
Pick how the dice work
Four systems, and they are the same game — calibrated so a given competence wins about as often in each. Take the one your hands already know: d10 + your die, d20 + modifier, a dice pool, or d% under your score.
You can change your mind later. The story remembers which you chose.
Looking and asking are free
Only commitment costs you a round. Looking at something, studying it, and asking a question never do — start a line with ? and it is a question, out of the fiction, costing nothing.
You get 50 rounds and 200 questions a day. If you are ever unsure, ask. It is genuinely free, and it is how you find out what is there.
Take an offered action, or say your own
Each beat comes with a few buttons — the obvious things, tagged with what they cost. They are suggestions, not a menu. Type whatever you actually want to do and the game will work out which skill that is.
Failing is worth something
Win a roll and you get what you wanted. Lose one and you learn — failed attempts earn ticks toward the skill you were using, and a bad failure earns double. Nothing is wasted and nothing is punished twice.
The dice are rolled by the system, not by the teller. It is handed the result and told to narrate that outcome and no other.
Your vault key is your story's name. Pick anything you will remember. It reopens your story on any device, and it is the only thing the door needs once you have played.
First visit also wants the play word from your invite. After that the key alone opens it.
Coming back, you get the whole story so far — everything you said and everything that happened — with your choices waiting at the bottom.