The knowing half of medicine. It identifies and explains; Heal is the Skill that acts on what Anatomy has named.
Anatomy says the wound is arterial and the man has minutes. Heal is the roll that does something about it. Failing the second does not unmake the first.
SRD v7 §5.2
Where Insight reads the room now, Behavior models the person forward. It is the Lore that knows Drives and Bonds exist and roughly where someone's are.
You work out that his order matters to him more than the street does — so an insult to the Pilis will land harder than a threat to him personally.
SRD v7 §5.2 · Sensation Model · Drive Bias Matrices
Culture is what a people performs; Society is how its power actually moves. They disagree constantly, and the gap between them is where most plots live.
The district's culture says the Warrant House settles disputes. Its society says nobody has been able to read the warrants for a generation. Both are true.
SRD v7 §5.2
The Lore of obligation and debt: who owes whom, what a favour is worth here, and which institutions still function versus which only still exist.
The Cranegarth owes the Stack for the water year. That debt is why the yards will hear Bell out and will not hear you.
SRD v7 §5.2
History resolves at the same margin ladder as any read: a bare pass gets the event, a strong one gets the cause and who profited from the version you were taught.
Margin +1: the house fell. +3: it fell after the family left. +5: they left because it was already falling, and the story runs the other way around.
SRD v7 §5.2
It reads the scale chain: Region sets what can live there, Reach sets what a day's travel means, Walk sets what is in front of you. Terrain determines life, life determines livelihood.
A rain shadow means thin grazing, which means few horses, which means the courier network runs on foot and the news is four days old.
SRD v7 §5.2 · Hexcrawl and World Generation.md
The Lore of the Organic kingdom in aggregate. Where Anatomy reads one body, Nature reads the system that body belongs to and what it needs to keep being one.
The rot in the gallery timber is a fungus that needs standing water. Find where the water stands and you have found every other board that will fail.
SRD v7 §5.2
The Lore of where local physics comes from. A plane is a rule-set with a boundary, and crossing one changes what a Formula costs rather than whether it is legal.
The same working priced at 13 on one side of the threshold and 5 on the other. Nothing about your character changed; the wall did.
SRD v7 §5.2 · 02 Canon/Planes and Firmament.md
Two layers that must not be confused: what is true about a divinity, and what an institution teaches about it. Religion is the Lore of both, and of the distance between them.
The trials are performed in a fixed order. The order is public. The reason for the order is not, and the two are different questions with different answers.
SRD v7 §5.2
The Lore of entities whose Drive set is not the human one. Behavior models a person forward; Xenos is knowing when the person-model does not apply and would mislead you confidently.
You read it as afraid because it retreated. It has no fear Drive. It retreated because the room got louder, and it will be back when the room is quiet.
SRD v7 §5.2
The scholar's half of magic. It identifies Modality, School and intent from what a working leaves behind; casting is a separate stat entirely.
The residue is a projection (+) Facet — RGB Mote, so something was pushed outward rather than drawn in. You still cannot push anything.
SRD v7 §5.2 · PCR-017 conflict 3
The Lore of unmediated action. Its tell is precision without contact, which is why Fineness — placement tolerance — is the dimension that measures it.
Tolerance at 1 mm is the unaided hand's floor. Anything tighter, with nobody touching it, names the Modality on its own.
SRD v7 §5.2
The Lore of workings whose operand is the self. It identifies practice from its marks — what has been given up, and over how long.
Three years of it, and you can say so from posture and hands alone. What you cannot say is whether it worked.
SRD v7 §5.2
The Lore of altered kind. Its tell is a body that works but did not develop — function without the developmental history that normally produces it.
The joint does its job and has none of the wear a joint that age should carry. It was made, not grown.
SRD v7 §5.2
The Lore of made systems, mundane and magical alike. It reads mechanism — which is why it, not Thaumaturgy, is what tells you a device is ordinary.
Treadwheel, rope, counterweight. Nothing about the Cranegarth is enchanted, and the value of knowing that is entirely in what you stop looking for.
SRD v7 §5.2
The Lore of proof and pattern. In play it is what converts an observation into a prediction — the difference between noticing a trend and knowing where it lands.
Three collapses in eleven years along one wall. That is a rate, and a rate says which board goes next.
SRD v7 §5.2
The Lore behind damage itself. Fall reads Force, ignition reads Temperature, burning reads Energy per Sequence — three different physics wearing one word.
F = mgh/d, and the surface is worth two tiers. Landing on the gallery instead of the flags is two rungs of difference, decided before you jump.
SRD v7 §5.2
Where Physics says what forces exist, Engineering says what was built to take them and what has been quietly substituting since.
Acclaim 13 on the boards, Acclaim 3 on the stone beneath. Same building, and the number tells you exactly which century each was last seen to.
SRD v7 §5.2